CURRENCY

Goods can usually be exchanged for goods of roughly the same value, but within civilized areas special currency is also used to help out with commerce. The two most common type of currency amongst the large and medium sized creatures are the Antlers (AN) made by the elks. These are coinlike pieces approximately 2 cm in diameter, so they can be quite hard to handle for the smaller species. Many smaller species have their own types of currency, which are also quite coinlike, only smaller. It can be hard to exchange the larger currencies with the smaller ones, but many merchants accept a variety of currencies depending on what goods and in what size ranges they deal in.

Currency types

CURRENCY TYPES
CURRENCY VALUE DESCRIPTION
Ascornea (AS) 0,2 AN A round piece approximately 0.5 cm in diameter made mosly from brass. Quite common with the squirrels, chipmunks and some other small herbivores.
Antler (AN) 1 AN Coinlike pieces approximately 2 cm in diameter and consisting mostly of silver. Made by the elks. The most common form of currency useable in all civilized areas inhabited by medium or large creatures.
Chip (CH) 0,1 AN A arbitrary shaped piece approximately 1 cm in diameter made from bone. Used by small carnivores, but herbivores rarely accept them.
Eildre (EI) 0,4 AN A round piece approximately 1 cm in diameter made mosly from copper and shaped like a blueberry. Used by the small and medium herbivores.
Mink Skin (MS) 1 AN Just what the name tells you, an actual mink skin. Used by medium and large carnivores, except minks for obvious reasons. Even some herbivores accept them.
Squirrel Skin (SS) 0,5 AN A real squirrel skin. Used by carnivores of all sizes, but herbivores rarely accept them.


Price guide

The costs are listed for large, medium and small items, and they are in the currencies mostly used when dealing with goods of those sizes. They are approximate values, and the GM can modify them depending on situation, location and other circumstances.

Clothing

The prices are for clothes of good quality. They can include decorations and are mostly used by those of the higher society.

CLOTHING
ITEM LARGE MEDIUM SMALL AVAILABILITY
Belt 3 AN 6 EI 3 AS Common
Cloak 10 AN 16 EI 10 AS Common
Coat 20 AN 32 EI 20 AS Common
Dress 40 AN 64 EI 40 AS Rare
Hat 6 AN 10 EI 6 AS Rare
Robe 22 AN 38 EI 22 AS Rare
Scarf 3 AN 6 EI 3 AS Average
Trousers 20 AN 32 EI 10 AS Common
Veil (silk) 24 AN 42 EI 12 AS Rare
Vest 14 AN 20 EI 14 AS Rare

Foodstuffs

The availability of foodstuffs depends highly on the location. For example, meat is quite rare among herbivores, but common with carnivore merchants.

FOODSTUFFS
ITEM COST AVAILABILITY
Berries (100 g) 10 AS Common
Bread (100 g) 3 AN Average
Carrots (100 g) 2 AN Common
Cheese (100 g) 3 AN Average
Lettuce (100 g) 10 AS Common
Potatoes (100 g) 1 AN Common
Meat (100 g) 3 SS Rare
Beer (1 l) 5 AN Average
Milk (1 l) 1 AN Average
Spirits (1 l) 8 AN Rare
Wine (1 l) 12 AN Rare

Tools

The size of tools is more important than with any other items. A character can use tools of other sizes than what he is, but it is alays harder.

TOOLS
ITEM LARGE MEDIUM SMALL AVAILABILITY
Backpack 10 AN 16 EI 10 AS Common
Blanket 3 AN 6 EI 3 AS Common
Feather Pen 1 AN 2 EI 1 AS Average
Fork (wooden) 2 AN 4 EI 2 AS Average
Hook 6 AN 10 EL 6 AS Average
Kettle 16 AN 32 EI 16 AS Average
Lock Pick Tools 20 AN 50 EL 30 AS Rare
Medical Tools 30 AN 70 EL 40 AS Rare
Mug 2 AN 4 EI 2 AS Common
Pouch 3 AN 6 EI 3 AS Common
Rope (1 m) 5 AN 8 EI AS AS Common
Sack 5 AN 8 EI 5 AS Common
Saw 8 AN 14 EI 8 AS Average
Spoon (wooden) 2 AN 4 EI 2 AS Average

Weapons

All weapons not used as tools are quite rare. The ones used only as weapons are usually made by request, although some military oriented groups and settlements may stock them.

WEAPONS
ITEM LARGE MEDIUM SMALL AVAILABILITY
Jaw blades 10 AN 20 EI 20 AS Average
Tail blade 20 AN 32 EI 35 AS Average
Talons 10 AN 20 EI 25 AS Average
Tusker harness 25 AN 32 EI 35 AS Rare
Tusker spear 7 AN 12 EI 10 AS Rare
2-Handed Axe 20 AN 32 EI 35 AS Rare
2-Handed Hammer 15 AN 22 EI 25 AS Average
2-Handed Mace 20 AN 32 EI 35 AS Rare
2-Handed Pick 20 AN 32 EI 35 AS Rare
2-Handed Sword 30 AN 42 EI 45 AS Rare
Arrows (5) 1 AN 3 EI 5 AS Average
Axe 5 AN 8 EI 6 AS Common
Bastard Axe 10 AN 12 EI 20 AS Average
Bastard Hammer 10 AN 12 EI 20 AS Average
Bastard Mace 15 AN 22 EI 25 AS Rare
Bastard Pick 15 AN 22 EI 25 AS Rare
Bastard Sword 25 AN 35 EI 35 AS Rare
Bow 20 AN 32 EI 35 AS Average
Blowpipe 3 AN 5 EI 5 AS Common
Club 1 AN 2 EI 1 AS Common
Crossbow 30 AN 42 EI 40 AS Rare
Crossbow Bolts (5) 2 AN 4 EI 5 AS Rare
Hammer 5 AN 8 EI 5 AS Common
Knife/Dagger 7 AN 12 EI 7 AS Common
Mace 7 AN 12 EI 7 AS Average
Net 10 AN 17 EI 15 AS Average
Pick 7 AN 12 EI 10 AS Common
Sling 3 AN 5 EI 3 AS Common
Spear 4 AN 7 EI 5 AS Common
Staff 1 AN 2 EI 1 AS Common
Sword 15 AN 25 EI 20 AS Rare
Throwing Knife/Dagger 7 AN 12 EI 7 AS Rare

Armor

Armor is almost always done by request, because notable size variations result in it being ineffective. No armor, except the shield, can be used by creatures of other sizes than for whom the armor was made for. The armor for large creatures is relatively cheaper because the demand is higher and it's easier to make than smaller armor.

ARMOR
ITEM LARGE MEDIUM SMALL AVAILABILITY
Chain helmet 15 AN 22 EI 25 AS Average
Chain leggings 20 AN 32 EI 35 AS Average
Chain mail 30 AN 47 EI 45 AS Average
Leather armor 15 AN 22 EI 35 AS Rare
Leather headpiece 10 AN 22 EI 25 AS Average
Leather leggings 10 AN 22 EI 25 AS Rare
Plate helmet 20 AN 32 EI 35 AS Rare
Plate leggings 30 AN 52 EI 45 AS Rare
Plate mail 40 AN 67 EI 55 AS Rare
Shield 15 AN 22 EI 20 AS Average